part of '../main.dart'; class EntityState { static const on = 'on'; static const off = 'off'; static const home = 'home'; static const not_home = 'not_home'; static const unknown = 'unknown'; static const open = 'open'; static const opening = 'opening'; static const closed = 'closed'; static const closing = 'closing'; static const playing = 'playing'; static const paused = 'paused'; static const idle = 'idle'; static const standby = 'standby'; static const alarm_disarmed = 'disarmed'; static const alarm_armed_home = 'armed_home'; static const alarm_armed_away = 'armed_away'; static const alarm_armed_night = 'armed_night'; static const alarm_armed_custom_bypass = 'armed_custom_bypass'; static const alarm_pending = 'pending'; static const alarm_arming = 'arming'; static const alarm_disarming = 'disarming'; static const alarm_triggered = 'triggered'; static const locked = 'locked'; static const unlocked = 'unlocked'; static const unavailable = 'unavailable'; static const ok = 'ok'; static const problem = 'problem'; } class EntityTapAction { static const moreInfo = 'more-info'; static const toggle = 'toggle'; static const callService = 'call-service'; }