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ha_client/lib/main.dart

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import 'dart:convert';
import 'package:http/http.dart' as http;
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Hass Client',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Hass main'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
List entities = [];
void _getHassStates() async {
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String dataURL = "https://homeassistant:8123/api/states";
http.Response response = await http.get(dataURL, headers: {"X-HA-Access": "password"});
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setState(() {
entities = json.decode(response.body);
});
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
});
}
Widget parseEntity(int i) {
return Card(
child: new Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
new ListTile(
leading: const Icon(Icons.device_hub),
title: Text("${entities[i]["entity_id"]}"),
subtitle: Text("${entities[i]["state"]}"),
),
],
),
);
return Padding(
padding: EdgeInsets.all(10.0),
child: Text("Row ${entities[i]["entity_id"]}")
);
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return new Scaffold(
appBar: new AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: new Text(widget.title),
),
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drawer: new Drawer(
child: ListView(
children: <Widget>[
new DrawerHeader(child: Text("Menu")),
new ListTile(
leading: Icon(Icons.settings),
title: Text("Settings"),
),
new AboutListTile(
applicationName: "Hass Client",
applicationVersion: "0.1",
applicationLegalese: "Keyboard Crumbs",
)
],
),
),
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body: ListView.builder(
itemCount: entities.length,
itemBuilder: (BuildContext context, int position) {
return parseEntity(position);
}),
floatingActionButton: new FloatingActionButton(
onPressed: _getHassStates,
tooltip: 'Increment',
child: new Icon(Icons.refresh),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}