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ha_client/lib/entity_class/const.dart

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part of '../main.dart';
class EntityState {
static const on = 'on';
static const off = 'off';
static const home = 'home';
static const not_home = 'not_home';
static const unknown = 'unknown';
static const open = 'open';
static const opening = 'opening';
static const closed = 'closed';
static const closing = 'closing';
static const playing = 'playing';
static const paused = 'paused';
static const idle = 'idle';
static const standby = 'standby';
static const alarm_disarmed = 'disarmed';
static const alarm_armed_home = 'armed_home';
static const alarm_armed_away = 'armed_away';
static const alarm_armed_night = 'armed_night';
static const alarm_armed_custom_bypass = 'armed_custom_bypass';
static const alarm_pending = 'pending';
static const alarm_arming = 'arming';
static const alarm_disarming = 'disarming';
static const alarm_triggered = 'triggered';
static const locked = 'locked';
static const unlocked = 'unlocked';
static const unavailable = 'unavailable';
static const ok = 'ok';
static const problem = 'problem';
}
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class EntityUIAction {
static const moreInfo = 'more-info';
static const toggle = 'toggle';
static const callService = 'call-service';
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static const navigate = 'navigate';
static const none = 'none';
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String tapAction = EntityUIAction.moreInfo;
String tapNavigationPath;
String tapService;
Map<String, dynamic> tapServiceData;
String holdAction = EntityUIAction.none;
String holdNavigationPath;
String holdService;
Map<String, dynamic> holdServiceData;
EntityUIAction({rawEntityData}) {
if (rawEntityData != null) {
if (rawEntityData["tap_action"] != null) {
if (rawEntityData["tap_action"] is String) {
tapAction = rawEntityData["tap_action"];
} else {
tapAction =
rawEntityData["tap_action"]["action"] ?? EntityUIAction.moreInfo;
tapNavigationPath = rawEntityData["tap_action"]["navigation_path"];
tapService = rawEntityData["tap_action"]["service"];
tapServiceData = rawEntityData["tap_action"]["service_data"];
}
}
if (rawEntityData["hold_action"] != null) {
if (rawEntityData["hold_action"] is String) {
holdAction = rawEntityData["hold_action"];
} else {
holdAction =
rawEntityData["hold_action"]["action"] ?? EntityUIAction.none;
holdNavigationPath = rawEntityData["hold_action"]["navigation_path"];
holdService = rawEntityData["hold_action"]["service"];
holdServiceData = rawEntityData["hold_action"]["service_data"];
}
}
}
}
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}
class CardType {
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static const horizontalStack = "horizontal-stack";
static const verticalStack = "vertical-stack";
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static const entities = "entities";
static const glance = "glance";
static const mediaControl = "media-control";
static const weatherForecast = "weather-forecast";
static const thermostat = "thermostat";
static const sensor = "sensor";
static const plantStatus = "plant-status";
static const pictureEntity = "picture-entity";
static const pictureElements = "picture-elements";
static const picture = "picture";
static const map = "map";
static const iframe = "iframe";
static const gauge = "gauge";
static const entityButton = "entity-button";
static const conditional = "conditional";
static const alarmPanel = "alarm-panel";
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static const markdown = "markdown";
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}