import 'dart:convert'; import 'package:http/http.dart' as http; import 'package:flutter/material.dart'; void main() => runApp(new MyApp()); class MyApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return new MaterialApp( title: 'Hass Client', theme: new ThemeData( primarySwatch: Colors.blue, ), home: new MyHomePage(title: 'Hass main'), ); } } class MyHomePage extends StatefulWidget { MyHomePage({Key key, this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override _MyHomePageState createState() => new _MyHomePageState(); } class _MyHomePageState extends State { List entities = []; void _getHassStates() async { String dataURL = "https://homeassistant:8123/api/states"; http.Response response = await http.get(dataURL, headers: {"X-HA-Access": "password"}); setState(() { entities = json.decode(response.body); }); setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. }); } Widget parseEntity(int i) { return Card( child: new Column( mainAxisSize: MainAxisSize.min, children: [ new ListTile( leading: const Icon(Icons.device_hub), title: Text("${entities[i]["entity_id"]}"), subtitle: Text("${entities[i]["state"]}"), ), ], ), ); return Padding( padding: EdgeInsets.all(10.0), child: Text("Row ${entities[i]["entity_id"]}") ); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return new Scaffold( appBar: new AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: new Text(widget.title), ), drawer: new Drawer( child: ListView( children: [ new DrawerHeader(child: Text("Menu")), new ListTile( leading: Icon(Icons.settings), title: Text("Settings"), ), new AboutListTile( applicationName: "Hass Client", applicationVersion: "0.1", applicationLegalese: "Keyboard Crumbs", ) ], ), ), body: ListView.builder( itemCount: entities.length, itemBuilder: (BuildContext context, int position) { return parseEntity(position); }), floatingActionButton: new FloatingActionButton( onPressed: _getHassStates, tooltip: 'Increment', child: new Icon(Icons.refresh), ), // This trailing comma makes auto-formatting nicer for build methods. ); } }