Project structure change in progress
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99
lib/const.dart
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99
lib/const.dart
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part of 'main.dart';
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class EntityState {
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static const on = 'on';
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static const off = 'off';
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static const home = 'home';
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static const not_home = 'not_home';
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static const unknown = 'unknown';
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static const open = 'open';
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static const opening = 'opening';
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static const closed = 'closed';
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static const closing = 'closing';
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static const playing = 'playing';
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static const paused = 'paused';
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static const idle = 'idle';
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static const standby = 'standby';
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static const alarm_disarmed = 'disarmed';
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static const alarm_armed_home = 'armed_home';
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static const alarm_armed_away = 'armed_away';
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static const alarm_armed_night = 'armed_night';
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static const alarm_armed_custom_bypass = 'armed_custom_bypass';
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static const alarm_pending = 'pending';
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static const alarm_arming = 'arming';
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static const alarm_disarming = 'disarming';
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static const alarm_triggered = 'triggered';
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static const locked = 'locked';
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static const unlocked = 'unlocked';
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static const unavailable = 'unavailable';
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static const ok = 'ok';
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static const problem = 'problem';
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static const active = 'active';
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}
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class EntityUIAction {
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static const moreInfo = 'more-info';
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static const toggle = 'toggle';
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static const callService = 'call-service';
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static const navigate = 'navigate';
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static const none = 'none';
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String tapAction = EntityUIAction.moreInfo;
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String tapNavigationPath;
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String tapService;
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Map<String, dynamic> tapServiceData;
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String holdAction = EntityUIAction.none;
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String holdNavigationPath;
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String holdService;
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Map<String, dynamic> holdServiceData;
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EntityUIAction({rawEntityData}) {
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if (rawEntityData != null) {
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if (rawEntityData["tap_action"] != null) {
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if (rawEntityData["tap_action"] is String) {
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tapAction = rawEntityData["tap_action"];
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} else {
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tapAction =
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rawEntityData["tap_action"]["action"] ?? EntityUIAction.moreInfo;
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tapNavigationPath = rawEntityData["tap_action"]["navigation_path"];
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tapService = rawEntityData["tap_action"]["service"];
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tapServiceData = rawEntityData["tap_action"]["service_data"];
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}
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}
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if (rawEntityData["hold_action"] != null) {
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if (rawEntityData["hold_action"] is String) {
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holdAction = rawEntityData["hold_action"];
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} else {
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holdAction =
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rawEntityData["hold_action"]["action"] ?? EntityUIAction.none;
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holdNavigationPath = rawEntityData["hold_action"]["navigation_path"];
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holdService = rawEntityData["hold_action"]["service"];
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holdServiceData = rawEntityData["hold_action"]["service_data"];
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}
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}
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}
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}
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}
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class CardType {
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static const horizontalStack = "horizontal-stack";
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static const verticalStack = "vertical-stack";
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static const entities = "entities";
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static const glance = "glance";
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static const mediaControl = "media-control";
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static const weatherForecast = "weather-forecast";
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static const thermostat = "thermostat";
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static const sensor = "sensor";
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static const plantStatus = "plant-status";
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static const pictureEntity = "picture-entity";
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static const pictureElements = "picture-elements";
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static const picture = "picture";
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static const map = "map";
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static const iframe = "iframe";
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static const gauge = "gauge";
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static const entityButton = "entity-button";
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static const conditional = "conditional";
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static const alarmPanel = "alarm-panel";
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static const markdown = "markdown";
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}
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