State const
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31
lib/entity_class/const.dart
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31
lib/entity_class/const.dart
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part of '../main.dart';
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class EntityState {
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static const on = 'on';
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static const off = 'off';
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static const home = 'home';
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static const not_home = 'not_home';
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static const unknown = 'unknown';
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static const open = 'open';
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static const opening = 'opening';
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static const closed = 'closed';
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static const closing = 'closing';
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static const playing = 'playing';
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static const paused = 'paused';
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static const idle = 'idle';
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static const standby = 'standby';
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static const alarm_disarmed = 'disarmed';
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static const alarm_armed_home = 'armed_home';
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static const alarm_armed_away = 'armed_away';
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static const alarm_armed_night = 'armed_night';
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static const alarm_armed_custom_bypass = 'armed_custom_bypass';
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static const alarm_pending = 'pending';
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static const alarm_arming = 'arming';
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static const alarm_disarming = 'disarming';
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static const alarm_triggered = 'triggered';
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static const locked = 'locked';
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static const unlocked = 'unlocked';
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static const unavailable = 'unavailable';
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static const ok = 'ok';
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static const problem = 'problem';
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}
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