Initial import
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105
lib/main.dart
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105
lib/main.dart
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import 'dart:convert';
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import 'package:http/http.dart' as http;
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import 'package:flutter/material.dart';
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void main() => runApp(new MyApp());
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class MyApp extends StatelessWidget {
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return new MaterialApp(
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title: 'Hass Client',
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theme: new ThemeData(
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primarySwatch: Colors.blue,
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),
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home: new MyHomePage(title: 'Hass main'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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MyHomePage({Key key, this.title}) : super(key: key);
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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_MyHomePageState createState() => new _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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List entities = [];
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void _getHassStates() async {
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String dataURL = "https://edwin-home.duckdns.org:8123/api/states";
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http.Response response = await http.get(dataURL, headers: {"X-HA-Access": "7415963"});
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setState(() {
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entities = json.decode(response.body);
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});
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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});
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}
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Widget parseEntity(int i) {
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return Card(
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child: new Column(
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mainAxisSize: MainAxisSize.min,
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children: <Widget>[
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new ListTile(
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leading: const Icon(Icons.device_hub),
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title: Text("${entities[i]["entity_id"]}"),
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subtitle: Text("${entities[i]["state"]}"),
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),
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],
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),
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);
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return Padding(
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padding: EdgeInsets.all(10.0),
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child: Text("Row ${entities[i]["entity_id"]}")
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);
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return new Scaffold(
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appBar: new AppBar(
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: new Text(widget.title),
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),
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body: ListView.builder(
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itemCount: entities.length,
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itemBuilder: (BuildContext context, int position) {
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return parseEntity(position);
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}),
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floatingActionButton: new FloatingActionButton(
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onPressed: _getHassStates,
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tooltip: 'Increment',
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child: new Icon(Icons.refresh),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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