Resolves #312 Add white value control for light
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@ -10,6 +10,7 @@ class LightControlsWidget extends StatefulWidget {
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class _LightControlsWidgetState extends State<LightControlsWidget> {
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int _tmpBrightness;
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int _tmpWhiteValue;
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int _tmpColorTemp = 0;
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HSVColor _tmpColor = HSVColor.fromAHSV(1.0, 30.0, 0.0, 1.0);
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bool _changedHere = false;
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@ -17,6 +18,7 @@ class _LightControlsWidgetState extends State<LightControlsWidget> {
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void _resetState(LightEntity entity) {
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_tmpBrightness = entity.brightness ?? 0;
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_tmpWhiteValue = entity.whiteValue ?? 0;
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_tmpColorTemp = entity.colorTemp ?? entity.minMireds?.toInt();
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_tmpColor = entity.color ?? _tmpColor;
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_tmpEffect = entity.effect;
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@ -38,6 +40,17 @@ class _LightControlsWidgetState extends State<LightControlsWidget> {
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});
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}
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void _setWhiteValue(LightEntity entity, double value) {
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setState(() {
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_tmpWhiteValue = value.round();
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_changedHere = true;
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eventBus.fire(new ServiceCallEvent(
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entity.domain, "turn_on", entity.entityId,
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{"white_value": _tmpWhiteValue}));
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});
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}
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void _setColorTemp(LightEntity entity, double value) {
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setState(() {
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_tmpColorTemp = value.round();
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@ -84,6 +97,7 @@ class _LightControlsWidgetState extends State<LightControlsWidget> {
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crossAxisAlignment: CrossAxisAlignment.center,
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children: <Widget>[
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_buildBrightnessControl(entity),
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_buildWhiteValueControl(entity),
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_buildColorTempControl(entity),
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_buildColorControl(entity),
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_buildEffectControl(entity)
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@ -112,6 +126,27 @@ class _LightControlsWidgetState extends State<LightControlsWidget> {
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}
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}
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Widget _buildWhiteValueControl(LightEntity entity) {
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if ((entity.supportWhiteValue) && (_tmpWhiteValue != null)) {
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return UniversalSlider(
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onChanged: (value) {
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setState(() {
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_changedHere = true;
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_tmpWhiteValue = value.round();
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});
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},
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min: 0.0,
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max: 255.0,
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onChangeEnd: (value) => _setWhiteValue(entity, value),
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value: _tmpWhiteValue == null ? 0.0 : _tmpWhiteValue.toDouble(),
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leading: Icon(MaterialDesignIcons.getIconDataFromIconName("mdi:file-word-box")),
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title: "White",
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);
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} else {
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return Container(width: 0.0, height: 0.0);
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}
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}
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Widget _buildColorTempControl(LightEntity entity) {
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if (entity.supportColorTemp) {
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return UniversalSlider(
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